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But with the help of it's unique brand of inbuilt automation, one person could create and sequence a simple synthesised drum beat in the one VST, whereas the same thing would not be as possible in 3xOsc by default.Īnd how about the classic and infamous Modern Talking bass? 3xOsc could never really accomplish this, as it can't play the Modern Talking waveform (one could sample it, though, into 3xOsc's custom waveform feature. Now for an example of the latter both Massive and 3xOsc can all make simple sounds with three oscillators and simple on-board envelope control. There's no problem with that personally I like using external effects in comparo to internal ones! But that's just me, and that's why I'd prefer to make a reese in 3xOsc than Massive. With 3xOsc, however, we may need to end up using external filters. Massive can do this with built-in filters and a simple EQ. We could go one step further and add a lowpass filter and EQ up the low end to help it sit in the bass register better. Take two/three saws, detune two/one of them. Making, say, a very simple jungle reese bassline is accomplishable in both synths. Both are triple-oscillator synths with changeable waveforms. At the same time, and due to their different interfaces, all these different VSTs can also make slightly different sounds that others can't.įor an example of the former, let's use two popular VSTs - Native Instruments's Massive and FL Studio's built in tool 3xOsc. However most VSTs can do the same things. However some have different interfaces and workflows to others. All VSTs do this in one way, shape, or form. A VST pretty much makes simple sounds and changes them with effects and modulation.We all know that.